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Next-Generation Arena Wristband — A Case Study of Nokia Corporation
(2023)
Today, event arenas need to find solutions to attract more customers and provide new experiences at their events to stay competitive. The goal of this thesis was to ideate next-generation arena experiences at the Nokia Arena. The concept proposed...
User Interface technology generation upgrade , From static monolith to dynamic evolution
(2021)
, satisfying the clients and the company. Using modern technologies and standards, the author also created mobile compatibility for the software, which was very poor before. In summary, the thesis report covers the theoretical framework, the methods used...
Usability Testing for Yetihome
(2022)
The purpose of this project was to provide usability data for the client company Kuori Oy. The thesis focuses on the Yetihome device which is a large tablet targeted at older users and users with disabilities. Yetihome is a new device...
Mobile App & Backend Integration for Streamlined Library Operations : Approach with Cutting-Edge Technology
(2023)
This thesis details the development and implementation of a cutting-edge mobile application using TypeScript and cloud technologies. Employing an agile development methodology complemented by user-centered design principles, the study aimed...
Renewing the website for Nummela Kylähistoria with WordPress
(2022)
The objective of this thesis was to renew the website for Nummela Kylähistoria, a municipality association from Nummela. The redeveloped website would align with the latest web browsing standards and provide a user-friendly experience...
The Challenges and Possibilities of Using VIPER Architecture in SwiftUI
(2023)
This thesis studied the challenges and opportunities of using SwiftUI in established iOS applications that employ VIPER architecture and UIKit. While Nordea Bank is the beneficiary of this work, the study was applied on Nordea Mobile i...





